> Forest of True Sight > Questions & Answers Reload this Page PvE-Only Guilds, are they dead and buried?
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Old Feb 13, 2007, 11:25 AM // 11:25   #21
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Though the player base may be slightly declining, I don't think PvE guilds are dead. If anything, I'd say there are many more PvE guilds than PvP ones. Because most of the players are already in some guild (due to the relative ease of creating one), recruiting like that isn't the best way to get people (especially quality-wise). I'd suggest completing missions with people, and asking some of the ones that share your philosophy if they'd like to join your guild (even if they appear to be in a guild, they may like your guild better). The players that will join any guild are probably already recruited by other guild spammers, and the only ones left are the ones who a) don't want to be in a guild or haven't found one they like, or b) want instant fame by being in a top 1000/500/200 guild without much experience, neither of which will respond to your recruitment methods.
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Old Feb 19, 2007, 05:52 PM // 17:52   #22
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I was in the Mutants guild before I left for personal reasons. They where mainly PvE. In fact, I can't remember doing anything PvP with them. A couple of weeks ago they were GotW.

We(they) did some nice PvE things, like running contests and such, or who was the first of getting titles/armor/endgame etc.
Quite big, something around 60 members with app. 20 very active. If you happen to join them, or already joined, tell Tribina that Vortex says hi.

At the moment I'm guildess and not looking, but when I'd join a Guild it would be rather a PvE than a PvP.
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Old Feb 19, 2007, 06:47 PM // 18:47   #23
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PvE guilds dead? Haha, surely not the one I'm in. We do have a few PvPers, but most of us are PvE. We're 64 I think (we dropped a lot, we used to be 80+) and most of are are active (high 40's, 50 people active). We don't really do contests and such, most of us farm "elite" areas (Tombs, FoW, DoA, Urgoz/Deep) or help with missions, collect armor... or just do it for the fun of playing.
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Old Feb 19, 2007, 06:58 PM // 18:58   #24
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We built my main guild, GR, as a PvE guild with GvGs. We find it fun to take a break from the PvEing to have a random GvG. We try to do one every weekend. Some of us officers research and write builds and we usually have something different every couple of weeks.

Akki, the guild my secondary account is in (also the leader of our alliance), is solely PvE. In addition to helping each other with missions and quests, every evening there is a trip to Tombs/FoW/UW, etc.

We have some PvPers in our alliance though, and so we work as a group if anyone wants to pvp. If someone says "hey, want to AB?" or "anyone want to HA?", theres usually a few people who will tag along.

EDIT: Almost forgot to mention...GR has over 60 active members, Akki has over 80 active members...so yes, it is possible to have a large successful PvE guild.

Last edited by mojave mango juice; Feb 19, 2007 at 07:02 PM // 19:02..
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Old Feb 21, 2007, 08:02 PM // 20:02   #25
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The people in the guild I'm in are mostly PvEers so as an answer to your question they arn't dead. The whole alliance is mosty PvE aswell seeing as the leader of the guild im in had an idea to have more people with the same cape and similar tag he calls it "spreading the plauge" and i think at the satrt he wanted a different guild for thedifferent types or things to do like PvP but in the end he gave up on that and all the guilds are a mix of people now.
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Old Feb 21, 2007, 08:22 PM // 20:22   #26
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In my opinion a good way to extend a PvE guild is to find a PvP guild and form an alliance... Hit me on the head if I'm WAAAAAY off topic but I was just thinking that would be a good idea X_x... I know my guild is looking to join an alliance with about 2-3 PvE guilds and about 4-5 PvP guilds. It would be an interesting combination that would benefit most anyone involved... again, sorry if this post was more or less irrelevant DX...
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Old Feb 22, 2007, 12:38 AM // 00:38   #27
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A guild is a formal collective of people who find more utility in the group rather than being by themselves.

Pray, though, the question must be begged: what kind of utility and is it of any relevance in the context of GuildWars:

#1. Guilds are needed to complete high-end content - Nope. People have a need for help in PvE which is inversely proportion to their intelligence. Anyone who has a few grey cells doesn't need guildmates to help with any mission or areas period, save a couple, where a casual non-guild acquaintance can be of greater utility.

#2. Guilds are needed in the game to foster a sense of community - Nope. Meaningful friendships you make accidentally with people who like you for your wit, charm or just plain fluffiness are important. Not "wat r u doing. i am farming etins lmao" morons on guildchat. And I dare anyone to tell me with a straight face that most gamers aren't of the latter category. And i'm not nit-picking the choice of semantics; just making the point that truckloads of irrelevance doesn't a community make.

#3. Guild are needed for PvP - Yes. This one I will concede. Though, if you are guildless but talented as hell (with a microphone and headset) in both gameplay and meta-analysis, you'll have some good PvPers whispering you all the time to roll with them in the HA and GvG. So yes if you want to compete consistently at the top-100, but this excludes most GW players. For running around at the TA/HA you don't need a guild (and yes, all HA/TA PvP is "running around", nothing more. AB isn't considered to be PvP by this poster in any form). Only for serious, top-level GvG do you need a guild. *


Just about the only mechanic more useless than Guilds in this game is Alliances. People see a facet in the game, and they lap it in, zombie-like, not putting any thought into whether it has any impact on their gameplay at all.

And anyone who sees any discernible advantage in this game to being in a guild over utilizing a couple of casual acquaintances as far as impact on achievement or frequency of intelligent discourse goes: sorry, you really don't have any idea either about gaming or interpersonal skills.

Cheers,

GS.


* Disclaimer: Please don't tell me that the PvP meta in this game sucks. Yes it does. That is besides the point.
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Old Feb 22, 2007, 05:02 PM // 17:02   #28
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I never understood pve Guilds. So basically there one big glorified friends list? You need a guild to gvg you don't need a guild to see who of your buddies wants to DoA or FoW with you
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Old Feb 22, 2007, 08:53 PM // 20:53   #29
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Quote:
Originally Posted by Not A Fifty Five
I never understood pve Guilds. So basically there one big glorified friends list? You need a guild to gvg you don't need a guild to see who of your buddies wants to DoA or FoW with you
Its much more than a "glorified friends list". PvE guilds are about community, and a real community doesnt stand there talknig in groups of 2, they share information ,experiances, generaly socialise.

And just because you dont understand it, doesnt mean you should undermine it. Personally i think PvE guilds are more appropriate than pvp guilds just because everyone tends to be more friendly towards one another.
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Old Feb 24, 2007, 03:07 PM // 15:07   #30
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Quote:
Originally Posted by Not A Fifty Five
I never understood pve Guilds. So basically there one big glorified friends list? You need a guild to gvg you don't need a guild to see who of your buddies wants to DoA or FoW with you
I guess then you don't understand the fun of shared experiences. PvE guilds are basically social groups, not a small dedicated group to achieve a specific goal (PvP). In such a guild you can have a degree of conversation and fun that you just can't have over "all" chat without being interrupted by some random gamer that gets jut plain annoying. It's easier to form groups, since there is a dedicated chat for it. And you can chat with multiple in-game friends even when you aren't playing side by side. Plus with a shared Guild website, you can interact outside of the game as well. This is how it contributes to a "community" feel. Of course all guilds are different, and the experience in one is not necessarily applicable to another. It all depends on the people you have running it and the people they choose to recruit. But I can tell you I would have quit this game long ago without the wonderful friendships I have made within my guild. So chalk that one up for the PvE guild.
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Old Feb 25, 2007, 08:04 PM // 20:04   #31
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I think the need for good PvE guilds still exists. As one who has never been a guild member (guess I'm one of them isolationists), I know there are times that I wish I were. Having played 14 months and never having seen uw/fow, the deep, urgoz' warren or doa because you can't just find a pug to join in those locations. Everyone wants this build or that build and very few are willing to take along people that they haven't played with. Personally I could care less if I went into those places and got killed...at least I would have attempted it. Farming groups are ok but they need to relax a little...lol.
I have teamspeak and a mic...never used it because I'm not sure how to set it up and don't have anyone to try it with. I'd like to try to make my own builds but need help with testing. I'm sure there are others out there like myself and most would be interested in a guild, at least to see what it's like.
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Old Feb 26, 2007, 06:21 AM // 06:21   #32
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Quote:
Originally Posted by Not A Fifty Five
I never understood pve Guilds. So basically there one big glorified friends list? You need a guild to gvg you don't need a guild to see who of your buddies wants to DoA or FoW with you
Well first of all it ads a sense of community, its not just about a glorified friend lists.
Pve Guilds are not soley pve either, they still do GvG, HOH, ab, ect...
they just don't put it as an extreme priority and see to it being done every single day. Nor do they have ridiculous Faction per day reqs ect.. In my opinion PvE guilds are for people who like to enjoy the game rather than spend the whole time faction farming just so they can stay in. It gives you more freedom to do what you wish as well, and allows you to meet new people.
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Old Feb 26, 2007, 04:51 PM // 16:51   #33
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Build a solid frend's list, and then create a guild. My current guild is composed ENTIRELY of my friend's list, and we mainly PvE. Although we rolled a team in a GvG in 4 minutes (killed their Guild Lord in 2 minutes), so we're getting into PvP a little. We do MMs in DoA as well, so we have a butt-load of fun with that >_>
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Old Feb 27, 2007, 12:22 AM // 00:22   #34
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Quote:
Originally Posted by Not A Fifty Five
I never understood pve Guilds. So basically there one big glorified friends list? You need a guild to gvg you don't need a guild to see who of your buddies wants to DoA or FoW with you
You could say the same thing about pvp guilds as well.You only need a 2 or 3 persons guild and then have more on your Friends list to invite to your guild hall for a Guild Battle.You really don't need to be in a guild per say when it comes to pve because of pugs and others you may meet in game and have some ppl on your friends list.This is unless you are casual gamer that only plays a few hours per week.Then there is RPG guilds out there that do fine.
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Old Mar 18, 2007, 02:52 AM // 02:52   #35
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We of the Scouts of Tyria are the Leaders of a predominant PvE 6 Guild Alliance covering the American and European Servers and are incidently having our 'Second Birthday' today.

Alliances are not just about 'Faction Points' or 'owning towns'. We have never owned a town and probably are not likely to either. An alliance is an extension of your 'home' Guild of other like-minded players. It is a further support system. As well as our 'own' individual Guild websites, we also have a joint Alliance website.

Groups are regularly formed from our Alliance Members to either tackle some quests, missions, elite areas and even 'green weapon' and skill-capping trips.

A good example of one of our recent Alliance Co-operate Missions was the 2007 Canthan New Year event whereby 'ingredients' were needed for the Chefs. We combined forces, split into groups and gathered these ingredients as an 'Alliance' and then ALL mapped into the Monestary to hand-over our booty and share the spoils.

This is what a PvE based Alliance is all about. Long live PvE based Guilds and Alliances.

Regards
Dana Hawkeye - Ranger
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Old Mar 23, 2007, 03:46 PM // 15:46   #36
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Default pve guilds

I'm in a pve guild and like it alot more than my old pvp only guild. The people are nicer and there are less strict requirements dealing with playing time and practice and battles. You have the freedom to do pretty much what you want when you and want and if you need help for something they are always there to call upon.

Last edited by matt_longbow; Apr 03, 2007 at 04:46 PM // 16:46..
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Old Mar 23, 2007, 08:55 PM // 20:55   #37
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Quote:
Originally Posted by isamu kurosawa
personaly i'd suggest only creating a pve oriented guild if you have players you know who are ready to join from the start, otherwise your better off just hoining a ready established guild. If, however you wish to run your old guild then try to avoid recruiting by spamming in towns, the few members you get that way will only be guild hoppers who take what they want then leave.

my guild is centered around helping new players, so my officers spend alot of time in pre, shing jea and istan helping pretty much anyone who asks, that person is then added to a friends list and if they ever decide to join later we let them, if they dont wish to we still help them .

the same strategy works pretty well in high end area's for recruiting more experianced players also.

this method is rather slow at building up members, but i personally prefer it that way as it allows you to get to know the person better.

this was probably the most brilliant and creative way to recruit. Bravo for your efforts
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